

Note that Wealth is absent from the above value list. Presumably a taxation feature similar to the one in Rise of Nations. The amount of income you get per good for each percent of your territory that is stripped

Players are not allowed to gather anything from mountains during standard gameplay. The fact that "city radius" and "district" are together here suggests this is a leftover from earlier in development, when the game was closer to its predecessor. Resources for gatherers in city radius (by guild district)0 Probably intended for generating Timonium by Mines.Īllows Cities to generate resources by themselves. Unused/hidden features, mechanics, and rules. Most of them are just switched off by having a value of 0.

There are some unused features of various game aspects hidden in rules.xml. A huge amount of scratches, howls, and bell rings that were supposed to be UI sounds.
